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1581. Thousands Separator for the In-game Calculator! - in Player Features and Ideas Discussion [original thread]
Elenahina wrote: OMG. Yes please. The in game calculator makes my eyes bleed. Donnachadh wrote: Yes please and make it a little larger in the process. It made my eye bleed specifically because I had my face right up next to it and I bang...
- by Reaver Glitterstim - at 2015.06.30 14:40:22
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1582. [Future] Module Tiericide GÇô Shield Rechargers and Others - in Player Features and Ideas Discussion [original thread]
Altrue wrote: CCP Terminus wrote: So, as I mentioned earlier, I brought up the Shield Flux Coils and Shield Rechargers comments people have made at the latest module tiericide meeting. It was mentioned that Shield Rechargers are used in pas...
- by Reaver Glitterstim - at 2015.06.30 14:31:03
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1583. Sticky:[AEGIS] Missile Hitpoints - in Player Features and Ideas Discussion [original thread]
Spugg Galdon wrote: These ammo types would all deal a "special" type of damage. For arguments sake, we'll call it "Snowflake". Snowflake is a special damage type that is "invisible" to the player. All items other than missiles, drones and bombs...
- by Reaver Glitterstim - at 2015.06.30 14:16:15
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1584. Change Skills (here we go again) - in Player Features and Ideas Discussion [original thread]
Nuvia wrote: Eves a cool sandbox should remove the barriers from experiencing it. The barriers are illusory--it's nothing you've done wrong but it struggles in presentation. It is just so easy to believe things that aren't true that make it s...
- by Reaver Glitterstim - at 2015.06.30 14:03:23
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1585. Drone aggression swaps in pvp situations. - in Player Features and Ideas Discussion [original thread]
W0lf Crendraven wrote: Yolo wrote: the NPC's makes no difference between two POD pilots. You are equal threats, you are just easier to kill and hence a priority. That sentence makes no sense in itself if you are easier to kill you are les...
- by Reaver Glitterstim - at 2015.06.30 13:47:36
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1586. Making mining fleets more social - in Player Features and Ideas Discussion [original thread]
Interesting ideas for mining. I like it. I just had an idea sparked from reading the OP, but this one is far simpler: while mining there's a chance for the asteroid to have a surface explosion launching bits of ore into space which you quickly ...
- by Reaver Glitterstim - at 2015.06.30 06:05:33
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1587. Clothes for everyone - in Player Features and Ideas Discussion [original thread]
Top hats.
- by Reaver Glitterstim - at 2015.06.30 04:59:49
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1588. Drone aggression swaps in pvp situations. - in Player Features and Ideas Discussion [original thread]
I think rats should be fickle, but should maintain a definite preference for their original targets as well as those who have redboxed them over targets who have not aggressed them yet, and especially over targets who are attacking their enemies.
- by Reaver Glitterstim - at 2015.06.30 04:58:40
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1589. Turbo Mining - An incentive to non-afk mine - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Everything that can be AFK'd gets AFK'd. Missions, ratting, mining, pretty much every form of PvE gets AFK'd. Unbalancing mining because you don't like that someone is AFK is not called for. Actually it is called for, prec...
- by Reaver Glitterstim - at 2015.06.30 04:56:00
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1590. Column on overview to demystify % chance hit or dmg - in Player Features and Ideas Discussion [original thread]
Portmanteau wrote: Let's just have log messages telling the pilot the exact optimal orbit or that they should keep at range or click in space (a little flashing arrow could show them where). Typical slippery slope argument. The OP is a decent...
- by Reaver Glitterstim - at 2015.06.30 04:43:30
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1591. Fuel Block Hauler - in Player Features and Ideas Discussion [original thread]
Caldari and Amarr lack a medium-sized industrial. I say give the Tayra the Badger Mk. III hull, and give the Badger Mk. II to a new vessel. Then make a new industrial for Amarr, something that's actually large and intimidating, and give it the Bes...
- by Reaver Glitterstim - at 2015.06.30 04:40:04
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1592. [Future] Module Tiericide GÇô Shield Rechargers and Others - in Player Features and Ideas Discussion [original thread]
Nagarythe Tinurandir wrote: Still don't like meta modules providing superior stats compared to T1. There is no reason to use T1 over meta. meta should provide different pro's and con's with T1 being the base line. I think metas just need to...
- by Reaver Glitterstim - at 2015.06.30 04:26:53
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1593. Sticky:[AEGIS] Missile Hitpoints - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: This would mean that for instance two T2 small smartbombs or one medium T2 would be required to take down a Heavy Missile So my non-ECM-fit Blackbird with cap rechargers and no tank can solo a Drake, using only one smartbomb...
- by Reaver Glitterstim - at 2015.06.30 04:07:19
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1594. Sticky:[Aegis] More balance! - Ishtars, DDAs and the Tempest - in Player Features and Ideas Discussion [original thread]
Wrik Hoover wrote: not ok do you know why everyone and his mother flys ishtars ? Because you sit at 70km **** out dps and when you lose more then 2 isthars you just run away and no one can ever stop you remove the 5% dmg sentry bonus on the i...
- by Reaver Glitterstim - at 2015.06.30 03:37:34
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1595. [Idea] Covert Control Tower - in Player Features and Ideas Discussion [original thread]
I'd like to see mini-towers without the ability to anchor those large POS modules in the first place, but which have minor POS characteristics and can cloak when not in use. That would make an excellent staging point for a low-budget gang, or a ga...
- by Reaver Glitterstim - at 2015.06.01 07:14:13
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1596. [implants] Rebalance slave sets - in Player Features and Ideas Discussion [original thread]
Christopher Mabata wrote: But slaves are the one time i disagree with that and believe they should be, not because of cost, because of the meta Specifically the Armor VS Shield Meta and how it works Armor is for raw Buffer, maximum long term ...
- by Reaver Glitterstim - at 2015.06.01 06:12:26
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1597. [implants] Rebalance slave sets - in Player Features and Ideas Discussion [original thread]
As capital ships are so much larger and more expensive than subcaps, I believe all of the one-size-fits-all items that can grant large bonuses to capital ships should have their effect on capital ships reduced. This would include hardeners, electr...
- by Reaver Glitterstim - at 2015.06.01 06:10:43
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1598. Ram issue. - in Out of Pod Experience [original thread]
Sounds to me like a hardware issue, but have you tested it on other games? You know, games built to use 32 gigs of ram? If it has the same problem on those, then it's probably hardware. If they don't, it's likely compatibility with EVE.
- by Reaver Glitterstim - at 2015.06.01 05:12:28
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1599. Burst Target Spectrum Breaker - in Player Features and Ideas Discussion [original thread]
DetKhord Saisio wrote: That update might have gotten lost, since you only updated the title and not the main text within the post. Bolded/underlined them for your viewing pleasure. ;) Remote ECM Burst (can only fit on supercarriers) is a high-...
- by Reaver Glitterstim - at 2015.06.01 03:16:16
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1600. Burst Target Spectrum Breaker - in Player Features and Ideas Discussion [original thread]
Added high slot point to OP, not sure what to call it.
- by Reaver Glitterstim - at 2015.06.01 02:25:19
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